Ten ways to use gamification to design educational products
Gamification design can create more experiences in many products, and it can also be used in educational products. Regardless of the nature of adults and children, they like games, so games can help learning interest and motivation. The following are 10 game elements that I use gamification in common educational products when I tutor education products or curriculum design.
(Game element 1) Cohesion
When a learner enters a group, there will be a teamwork association, and multiple learners will be formed into teams to encourage team members to form cohesion
(Game Element 2) Consensus
Using discussion to reach team consensus can give full play to the advantages of cross-border learning.
(Game element 3) Competition
The goal is to complete the task and become a winner. At each stage, the ranking of the results is used as a stimulus to form a positive competition and stimulate the desire for victory.
(Game element 4) Scarcity
It means that you want to get something in the learning process, but it is too scarce to get it right away, such as a limited number of places or a limited time to get a gift.
(Game Element 5) Accumulation
Learners must take effective actions within the specified time to be rewarded, such as answering questions for 10 consecutive days, or accumulating a period of check-in time.
(Game Element 6) Unknown
I don’t know what the next one will be. It is full of uncertainty, so I look forward to it, such as a “blind box” or a random draw.
(Game Element 7) Lost
Give learners a set of rules, if they can’t complete it, they will lose it. For example, accumulated records and achievements.
(Game Element 8) Mission
Let learners have a sense of mission, which is an internal driving factor, such as falling to a deserted island and embarking on an adventure to return to a warm home.
(Game element 9) Points
Points can provide continuous motivation for learners. For example, you can get 10 points after completing a lesson, double the points for 10 consecutive days, or get a badge. Joining the leaderboard can stimulate competition even more.
(Game Element 10) Emotion
Let learners continue to pay attention to something to have a sense of ownership, such as points can be exchanged for food to support the growth of small pets.
Good morning, everyone, I encourage everyone to use 10 game elements to freely mix and match in lectures or group activities, allowing you to create unlimited fun.